To play checkers, follow these basic rules and steps:
Setup
- The game is played on an 8×8 board with alternating dark and light squares.
- Each player starts with 12 pieces placed on the dark squares of the three rows closest to them.
- One player uses dark pieces (usually black), and the other uses light pieces (usually red or white).
- The player with the dark pieces moves first
Objective
- The goal is to capture all of your opponent's pieces or block them so they cannot make any legal moves
Movement
- Pieces move diagonally forward to an adjacent empty dark square, one space at a time.
- Only dark squares are used for movement.
- Players alternate turns, moving one piece per turn
Capturing
- If an opponent’s piece is diagonally adjacent and the square immediately beyond it is empty, you must jump over and capture that piece, removing it from the board.
- If after a jump you can make another jump, you must continue jumping with the same piece in a single turn (multiple or double jumps)
- Capturing is mandatory in most official rules
Kinging
- When a piece reaches the farthest row on the opponent’s side, it becomes a "king."
- Kings are marked by stacking another piece on top or by flipping the piece.
- Kings can move and capture both forward and backward diagonally, unlike regular pieces that move only forward
Winning
- You win by capturing all your opponent’s pieces or by blocking them so they have no legal moves left
This summary covers the essential gameplay of checkers, including setup, movement, capturing, kinging, and winning conditions