Dispatch’s development timeline and total playtime are mixed across sources and depend on what you count as “make” (development duration vs. final release cycle) and what you include (episodes, recording, or total runtime). Direct answer overview
- Development and production duration: Reports and behind-the-scenes discussions suggest Dispatch originated from a longer-running project lineage (the Wolf Among Us 2), with substantial pre-production work leading into its episodic release. Anecdotes from the involved studios indicate multi-year efforts culminating in the 2025 release window, with two years of key narrative/production work cited for related projects and the Dispatch concept evolving during that period. The exact, single-number duration for “how long Dispatch took to make” isn’t consistently defined across sources, but the project’s genesis stretches over several years of development activity starting from earlier work on related titles.
- Total playtime (for players): The game is structured as eight episodes released weekly from late October to November 2025. Early reporting puts per-episode playtime around 1 hour, with the first two episodes totaling roughly 1.5–2 hours, yielding an estimated standard playthrough of about 8–10 hours if all episodes are completed without significant replays. Some players report shorter or longer experiences depending on exploration and choices, potentially increasing total time with replays.
What this means for your question
- If you mean “how long did it take to develop Dispatch”: the publicly available summaries describe a multi-year development arc tied to the broader Wolf Among Us 2 project lineage and the studio’s iterative production approach, rather than a single, clean development start-to-finish timeline. The best-supported interpretation is that Dispatch’s development unfolded over several years, with major narrative and production work carried out in the years leading to the 2025 episodic release.
- If you mean “how long is the game”: Dispatch comprises eight episodes, with typical playtimes in the 1–2 hours per episode range, aggregating to about 8–10 hours for a standard, first-time playthrough. Actual length varies by player choices, dialogue depth, and exploration, and some players note potential longer totals with replays.
Notes on sources
- Development context and timeline are drawn from interviews and industry coverage discussing the project’s lineage and production flow. Release timing and episode structure are reported by outlets covering the 2025 release window and episodic rollout. For the most precise figures, checking official studio posts or the game’s publisher communications around the release would provide the exact phrasing used by the developers.
If you’d like, I can narrow this down further by focusing on a specific interpretation (e.g., “development duration from announcement” or “player- perceived playtime across all episodes”) and pull the most relevant quotes and numbers.
