To play craps, follow these basic steps and understand the key bets:
Basic Gameplay
- One player is the "shooter" who rolls two dice.
- The first roll is called the "come-out roll."
- Players place bets before the come-out roll.
Key Outcomes on the Come-Out Roll
- If the shooter rolls a 7 or 11 (called a "natural"), Pass Line bets win immediately.
- If the shooter rolls 2, 3, or 12 (called "craps"), Pass Line bets lose.
- If the shooter rolls any other number (4, 5, 6, 8, 9, or 10), that number becomes the "point."
After the Point is Established
- The shooter keeps rolling the dice.
- The goal for Pass Line bettors is for the point number to be rolled again before a 7 appears.
- If the point is rolled again first, Pass Line bets win.
- If a 7 is rolled before the point (called "seven out"), Pass Line bets lose and the dice pass to the next shooter.
Main Bets
- Pass Line Bet: You win on a 7 or 11 on the come-out roll, lose on 2, 3, or 12. If a point is set, you win if the point is rolled again before a 7.
- Don't Pass Line Bet: Opposite of Pass Line. You lose on 7 or 11 on come-out, win on 2 or 3 (12 is a tie). After a point is set, you win if a 7 rolls before the point.
- Come Bets: Similar to Pass Line but made after the point is established.
- Don't Come Bets: Similar to Don't Pass but made after the point is established.
Additional Notes
- The shooter must bet on either Pass Line or Don't Pass Line to be eligible to roll.
- The dice must be rolled to bounce off the far wall of the table.
- Bets like Pass Line are "contract bets" and cannot be removed once the point is established until the round ends.
In summary, craps is a fast-paced dice game where players bet on the outcome of dice rolls, primarily focusing on the come-out roll and the point number that follows. The excitement comes from trying to predict whether the shooter will roll the point again before a 7