Dirty Minds is a lighthearted party word game where clues with risqué wording are read aloud and players try to guess the innocent word or phrase that fits the clue. The main objective is to collect enough clues or “letters” to spell a target word (often “DIRTY”) or to win by scoring points through correct guesses, depending on the edition you’re playing. Key quick-start tips
- Setup basics: Shuffle clue cards and form a draw pile. Decide who reads first. Have an answer reference handy if disputes arise.
- Turn flow: The reader draws a clue card and reads the clue aloud without showing others. All other players simultaneously propose guesses for the innocent answer the clue is pointing to.
- Guessing and scoring: If someone guesses the correct innocent answer, they gain points or a letter card; if no one guesses correctly after a clue, more clues from the same card are read or the turn passes, depending on the edition.
- Strategy tips:
- Think beyond the risqué wording; the intended answer is always clean.
- Move quickly to guess to outpace other players, but avoid guessing too early if the clue is ambiguous.
- Save powerful “steal” or blocking moves (if your edition includes them) for players close to winning.
- Watch for the reader’s tone and any subtle cues, but don’t rely on them; clues can be misdirecting intentionally.
What varies by version
- Objective wording: Some editions aim to spell out the word “DIRTY” with collected clues; others award points for correct guesses and may use different progress mechanisms.
- Clue structure: Clue cards can be single clues with a multi-clue option, or have a tiered reveal where more hints are given if needed.
- Player order and victory conditions: Rules may specify who starts (e.g., the person who hasn’t showered recently, or the oldest player), and how to determine the winner (first to spell a word, or most points after a set number of rounds).
How to adapt for beginners
- Start with shorter rounds: Use straightforward clues and allow second-chance guesses to get a feel for the rhythm.
- Use the standard innocent-answer approach: Remind everyone that the target answer is clean, to keep the game breezy and fun.
- Keep the pace lively: Encourage quick guesses and playful banter, but avoid harsh or overly personal remarks.
If you want, I can tailor these guidelines to your exact edition (card game vs. travel edition) or help you set up a quick “house rules” version for your group.
