Combat logging in roleplay is the act of exiting the game or logging off in any way to avoid a scenario in-game, particularly combat or aggressive interaction. It is considered a violation of the rules in many roleplaying communities. Examples of combat logging include exiting to avoid being arrested, charged with a crime, or while being booked in jail, exiting to avoid hospitalization, exiting to avoid getting robbed or kidnapped, and exiting to avoid LEO or EMS.
It is important to note that if a player disconnects due to ISP interruption or cannot finish an interaction due to legitimate circumstances, they must contact the other parties involved to inform them of the situation. Failure to contact parties within 15 minutes of any disconnect will be treated as a combat log violation. Roleplay situations must arrange for a pause and scheduled time to re-engage, and players must always deal with the consequences of any scene on the next log-in.