Low latency mode is a feature that reduces the delay between a broadcaster and their viewers, allowing broadcasters to interact with their audience in real-time. In general, low latency refers to minimal data processing delays over a network, and when it comes to streaming, low latency describes a glass-to-glass delay of five seconds or less. Low latency is critical for any use case that involves high volumes of traffic over the network, including applications and data that reside in the data center, cloud, or edge where the networking path has become more complex, with more potential sources of latency.
Nvidia Control Panel has a low latency mode that was designed to give players faster game input response by providing pre-rendering frames, thus preventing the queue from getting too crowded. By submitting the frames just before they’re needed in the queue, this mode significantly lowers system latency. The drop-down menu next to the low latency option will display three choices: Off, On, and Ultra. The On option is recommended if the ultra-low latency mode causes the game to stutter, as this mode limits queuing to a single frame.