Stop Killing Games (SKG) is a consumer movement founded in 2024 by Ross Scott. Its goal is to preserve video games after they have been taken offline by publishers. The movement emerged after Ubisoft shut down the servers for their always-online racing game, The Crew, making the game unplayable even in single-player mode despite players having purchased it. The central concern of the movement is about online-only games and downloadable content being sold as purchases rather than rentals, yet the access to these games can be remotely revoked by publishers at any time, effectively "destroying" the game for paying customers. SKG argues that this practice is an assault on consumer rights and the preservation of media. It compares this to historic instances where studios destroyed films after their runs, leading to permanent losses. Stop Killing Games advocates for changes in law to require game publishers to provide ways for players to continue accessing games after official support ends — for example, by enabling offline modes or private servers. It pushes for laws mandating end-of-life plans for games so they remain playable indefinitely after the publisher stops supporting them. The movement gained traction with petitions in various governments including the European Union, the UK, and France, aiming to regulate digital obsolescence in the gaming industry. The EU petition notably demands that games sold must remain functional after support ends, without requiring constant connections to publishers' servers. In essence, Stop Killing Games fights against games becoming unplayable after publisher shutdowns, seeking to protect consumers who have paid for these digital goods and to preserve gaming as a form of media and art.